π Caregivers as headmasters
When a little brings their caregiver into the Academy, that caregiver becomes their headmaster. Headmasters confirm real-life work, sign gates, and can shape the course. Three things always stay the little's: their limits, their safeword and Pause.
Your grown-up can be your headmaster. They cheer you on, check your work and open your gates with you. Your safeword and Pause are always still yours.
Bringing a caregiver in (for littles)β
You invite; a caregiver can't add themselves.
- Link with your caregiver on the main site first, if you haven't already.
- On the Map, find your caregiver card (Bring your caregiver into the Academy) and choose your caregiver.
- They get a bell and read your oath. When they co-sign it, they're your headmaster.
You can ask more than one caregiver (up to four) with Add another caregiver, and remove anyone at any time from the same card. Removing a caregiver doesn't change your main-site link. Until someone co-signs, you sign for yourself.
Accepting (for caregivers)β
- Tap the bell, or open Headmaster's office from the sidebar.
- Open the little's file. You'll see "Waiting for you to co-sign their oath".
- Read the oath, then choose Co-sign the oath, or Not for me to decline.
You can step down later whenever you need to.
Co-caregivers are equalβ
If a little has more than one headmaster, you're all equal: any of you can confirm missions, sign gates, offer add-ons and place a hold. Bells go to every headmaster. The one exception is a hold: for its first week only the caregiver who placed it can release it.
What a headmaster can see and doβ
Open Headmaster's office, then a little's file.
- Their file: their answers and written work, and their private health check-in.
- Their notes: the bookmarks, highlights and notes they keep in their lessons (read-only; they know you can see them).
- Confirm missions. Missions that need a caregiver show under "Waiting for you". Tap Yes, they did it.
- Sign their gate. When they ask, read the level's checklist and choose Sign their gate. If a sign-off request sits unanswered for a week, the little can sign it themselves.
- Hold them at this level. Their lessons stay open but the gate stays shut until you release it. They're told either way.
- Offer an add-on. They say yes or no, unless they already have the matching kink switched on on the main site, in which case it's added straight away.
- Waive a lesson. In the gate section, open Lessons not finished and choose Waive next to a lesson that doesn't fit your household. It then counts as done.
- This week's lesson plan. Pick up to five of their open lessons to stress this week. They go to the front of the little's next-lesson order and are pinned on their Today for seven days. A new plan from any headmaster replaces the old one.
- Notes on lessons. Leave a short line on any lesson (for example, "We'll do this one together Saturday"). It shows on that lesson's cover and its map stone.
- Countersign the forever contract at graduation. See Graduation.
- Report cards and the calendar. See the little's report card, and their school life by day on the Calendar: missions, streak days, assignments, exams, sign-offs and promotions.
Bells for things waiting on you link straight to the right place, so you can confirm or sign in one tap.
A caregiver who is linked on the main site but not in the little's Academy sees "assignments and electives only".
The Teacher's deskβ
Any caregiver with a linked little can use Teacher's desk (in the sidebar), whether or not they're a headmaster.
- Open Teacher's desk and pick a little.
- Set an assignment: a written answer, a checklist, a timer or a day streak, with a due date.
- The little gets a bell. When they hand it in, grade it and award gold stars.
- See every grade in their Gradebook.
Learning the caregiver sideβ
Miss Honeydew teaches caregivers too, in The Staffroom.
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